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- Hi,
-
- > >I found the programs I needed at the Linux68k WWW site. I've compiled it
- > >while writing this and will try to get it running soon.
- > Wow! Cool!
-
- It's running now!
- I called it bad_mood and it's accessed like any other mailing list.
- To join send a letter to bad_mood-request@rand.thn.htu.se with the word
- 'subscribe' as the subject. Letters to the list should be sent to bad_mood@...
-
- If you have no ideas for a different name, what do you say about announcing
- it on c.s.a.programmer? I guess most of what we've written so far should
- be put there in some form of digest.
-
- > >WAD file formats, but I've not seen any documentation.
- > Don't you have the unofficial doom specs? If not, tell me so, I will send
-
- I have them, I've just not read very much of them yet.
-
- > >I'm not sure I understand why you intend to clip by the original (transparent)
- > >'wall' polygon. I guess it would be easier to discuss these things after
- > Because all you can see of the ssector behind it must be clipped by its edges.
-
- But you should only need the top/bottom coordinates for that, I think.
- Hmm, perhaps that's not true for the sprites.
-
- > Ah? Anyway, I'll start negotiations with iD very soon. If we're very lucky,
- > perhaps we could have their sources.
-
- :-)
-
- > Anyway, perhaps I can have these by another means.
- > Perhaps.
-
- ;-)
-
- Regards,
- Johan
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
- of Technology | .signatures | rand@cd.chalmers.se
- | so hard to do | www/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5 and QLem)
-
-